Every time you bag a bass in Tournament mode, you'll be treated to an overly-enthusiastic cry of "You've won a new lure!" that would make The House of the Dead's voice cast cringe. It's surprisingly serene and a great change of pace from the game's on-the-clock arcade angling.įish On 3D takes us back to the arcade heyday in more ways than one, and nowhere more than in the announcer's horrifically cheesy voice acting. This fun little extra lets you auto-swim through any of the game's locations from a fish's point of view, moving the 3DS' gyroscopic sensors to look around as you float and observe the bass in their natural habitat(s). Our favourite addition, however, is the low-key Exploration Mode. Next up is Training Mode, which is the most like the fishing-trip simulators players have come to cherish for relaxing, blood-pressure-lowering fun: simply pick a location, season, time of day, and weather, and then head out to free-fish for as long as you'd like. Frustrations aside, however, this mode is a welcome shakeup to the structure of the Tournaments, and expert anglers will enjoy the appropriately-named challenge. When that happens on the third of three locations and sends you back to the selection screen empty handed, it's more than a little aggravating. The time limits are quite stringent, and can be frustrating there's a bit of luck involved in finding where the fish congregate, and throwing your line into barren bays a few too many times at the beginning of a round can mean certain failure. First up is Challenge, with three missions (Beginner, Standard, and Expert) which take you through three locations per run, as you try to fish out the required Total Weight in each area to move on before the clock runs out. Once you finish your first Tournament Cup, you'll unlock the game's three other modes. It's a realistic touch that feels out of place with the game's arcade style, and perhaps a little misguided having a rare lure snapped away from you once is enough to scare you into sticking with the basic tackle from there on out. There are 400 to collect in total, and it's a good thing you earn them so frequently, as having your line snap in Tournament mode will cost you the lure you were using at the time. Along with having different stats and success rates in various weather conditions, seasons, and times of day, each one controls differently and feels distinct: reeling in a crank lure pulls it down from the surface, while spinners - which naturally sink - will rise up as you pull them in. With each fish you catch, or each Tournament you win, you'll acquire a new lure. It's here that the controls show a lack of polish, however they're responsive enough and certainly get the job done, but they don't feel as smooth or as satisfying as in the best fishing games, and it can sometimes be difficult to feel a direct connection between your reeling speed and the tension gauge. It's simple, but oddly engaging, and involved enough that actually reeling a big fish feels like a significant accomplishment. You'll need to alternate between the two reel speeds to keep a line tension gauge from becoming too loose (and letting the fish get away) or too tight (breaking the line), and at frequent intervals follow voice and on-screen commands to pull the line in a certain direction. Incongruous, Sims-like thought bubbles let you know when the fish is close to biting, and once you've hooked one, reeling in a fish is equal parts balancing act and QTE (quick-time event). You'll have two reeling speeds at your disposal, as well as the ability to jiggle the line with the Circle Pad, as you try to attract the attention of the level's sometimes-scattered bass population. Casting is performed with a simple tap of the 'A' button, and from there the game switches to an underwater view as you reel in the line. Starting from an above-water viewpoint, you'll move the boat - not freely, but left or right along a pre-set path - and look for a place to launch your lure. Once you hit the water, the gameplay is classic arcade fishing.
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